While the graphics were simple, they made the game what it is, a stunningly profound platformer with a beautiful mixture of puzzle and skill. I thoroughly enjoyed playing through this game, quick though it was, but I can't help but feel that there is some deep hidden meaning behind this game that I am failing to pick up on.
I would love to know what inspired you to make this game.
Well, pretty graphics are a plus, and the music is quite good.
Apart from that it's really just another climbing platformer with meh upgrades. Entertaining for a little bit, and definitely some nice eye candy, but nothing astoundingly new.
Very intuitive, and a very interesting twist on classic platforming. I quite liked it. Some of the levels had a rather sharp learning curve but ultimately none were a match for me. :)
I love your style and hope that you continue to come up with original, fun, and well animated games.
I remember when I stumbled upon this game a while back, and played it for like an hour straight, then again the next day... SO dope.
I love this game.
I like how there's medals too.
That was fucking stupid. No closure, the cell phone would have been cool if it was so poorly carried out, the noises were annoying, the story was too short, the end was just plain lazy, there was little to no actual animation... The list goes on and on. 2 was good, which is why I even gave this one a few chances. After failing to find the tapes a few times, I finally figured it out, only to be disappointed by the anti-climactic end. And the cliffhanger after the credits? I mean come on. Who the fuck was that chick, anyways? And what's with the lead pipe? Why can you not drop items?
Despite the lack of animation, most of the graphics were pretty primo, I liked how you portrayed the Rabbit.
Final verdict imo: more than a bit of a letdown, and seemed rushed overall.
Why don't I like this game?
Starts with "stupid," ends with "concept."
Long lasting it certainly is, but at pretty much no point is it entertaining in any way. Maybe if the music wasn't so repetitive, I would hate it less, and maybe if there was more color. And if it wasn't about freaking geese.
On the flipside, however, I liked the style, and the graphics were pretty smooth. Keep making games and chances are you'll make one that I don't hate.
Tedious, mindless gameplay, unoriginal concept (basically a shit version of flOw for the PS3), obnoxious music loop, and poor mouse following of the entire tail made it almost impossible to dodge some of the enemies.
Cool graphics, however. I did really like the design, especially because it bore some similarities to flOw, which I really liked.
Maybe would have been better with keyboard controls.
Beautiful animation, original backstory, smooth smooth SMOOTH execution, and the puzzles were not so difficult that I got pissed off.
Very well done. Looking forward to more.
I dunno if it's a glitch, but I can only seem to get 112 pixels before I hit a door I can't open or destroy. What's the deal?
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